Your Source for Games and Gaming Online

The Gamer Dome - Making a Game Out of Game Design

June 19th, 2008 at 9:27 am

4e Dungeons & Dragons House Rules

One of the sections over at The Gamer Dome Wiki that I’m most excited about is the collection of 4e D&D House Rules. Of course, it’s still pretty small because nobody is adding to it (hey, it’s a wiki, I can’t do all the work :) ). But, it does have a really cool house rule written by user Xagyg that I thought was worth spotlighting here!

Stored Rituals

Author: Xagyg
There are numerous examples in fantasy literature and media of using mundane items to store ritual magic, which can be unleashed at a later date. These rules attempt to emulate that for 4th Edition D&D.

Thanks to Klaus and Freedom Canadian over at Circvs Maximvs for helping develop this idea.

Note: I know that the rules allow you to write ritual scrolls, but they still take half the normal time to cast…anywhere from five minutes to four hours.

Storing a Ritual

Storing a ritual works the same as performing a ritual (PHB 298), including the ability for others to assist. It requires the same components and takes the same amount of time. At the end of the ritual, however, the ritual caster must expend a healing surge in order to lock the ritual into an item related to the ritual itself, known as a ritual object (a key for Knock, a desiccated tongue for Comprehend Languages, etc.).

A ritual will remain stored in the object for a number of days equal to the character’s Intelligence modifier (min. 1).

If a character has a stored ritual when he takes an extended rest, he recovers one fewer healing surge per stored ritual. For example, a wizard that normally had eight healing surges after each extended rest would only start with seven if he had stored a Detect Secret Doors ritual the previous day but had not used it yet.

A character can store a number of rituals equal to his Intelligence modifier (min. 1).

Using a Stored Ritual

It requires a standard action and the expenditure of another healing surge to use a stored ritual. The character must be holding the ritual object when he takes the action.

Releasing a Stored Ritual

A character can release a stored ritual at any time as a free action. He need not be holding the ritual object, and the ritual magic dissipates without effect. He does not immediately regain his healing surge, but can recover it with an extended rest or other ability that allows the recovery of a healing surge.

Optional Rule: Prior Knowledge

In order to store a ritual in an object, the ritual caster must have knowledge of the specific circumstance in which he will use the ritual.
So, he could store a Knock spell to the evil duke’s chambers, but only because he heard a rumor that it was magically locked and was able to interrogate a retired castle guard about what the door looked like. If he had not done the investigation, he wouldn’t have known enough to store the ritual for that door.

Or, he found out that the last three adventurers to delve into the Caves of Chaos all came back with the dread Burning Plague, so he could store a Cure Disease ritual in a piece of fruit that would help protect his comrades when they attempt the delve the following day.

That kind of quality work is exciting, even though I’m quite focused on the 4e to 3e Conversion project.

Do you have any house rules that should go on the Wiki? Well, swing by and start posting! This has the potential to grow into something big, but not without your help!

-

 

RSS feed for comments on this post | TrackBack URI

Subscribe to The Gamer Dome

Poll

Which story should Propagandroid keep writing?

  • Death of Robin Hood (35%, 7 Votes)
  • The Legend of Kai (30%, 6 Votes)
  • One by Torchlight: A Vanik Slade Tale (30%, 6 Votes)
  • Hench (20%, 4 Votes)

Total Voters: 20

Loading ... Loading ...