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Review: Spire of Iron and Crystal - A Tournament Module for Swords and Wizardry

August 3rd, 2009 at 1:23 pm » Comments (0)

I received a copy of this module from Matt Finch, its author and the creator of Swords & Wizardry. Swords & Wizardry is a retro-clone OGL game meant to emulate ...more »

3.old Spell Lists

July 23rd, 2009 at 5:04 pm » Comments (0)

Here are the spell lists for the classes in 3.old. We've brought back reversible spells, which increases the versatility of spellcasters somewhat, and removed a lot of the 3.x baggage. ...more »

3.old Feats

July 19th, 2009 at 9:20 pm » Comments (0)

Characters in 3.old acquire a new feat at 2nd, 4th, and 6th levels, a little faster than standard D&D. The feats available in 3.old are taken from the 3.5 PHB, with ...more »

3.old Skills

July 9th, 2009 at 12:43 pm » Comments (8)

Ok folks, here's where we get a little wiggidy, so bear with me. Remember, the goal of this project is to create a hybrid between 3.x and old school feel ...more »

3.old Classes

July 8th, 2009 at 1:53 pm » Comments (4)

UPDATE: I left out the cleric's turn undead, don't worry it's still there. I'm getting pressure to finish this ruleset so it can be laid out in pdf and HTML format ...more »

3.old Races

July 8th, 2009 at 12:09 pm » Comments (0)

UPDATE: I left out the human's bonus feat. Some people have complained that my 3.old posts are too filled with design notes that sound like One True Way arguments. Since when ...more »

3.old: Ability Scores

July 2nd, 2009 at 2:57 am » Comments (4)

Here I begin a "chapter by chapter" breakdown of the rule changes in 3.old. First up, ability scores. As I've mentioned before, I think the linear bonus curve of the d20 ...more »

3.old: Weapon Damage

June 30th, 2009 at 11:42 pm » Comments (1)

Blimey, it looks like I covered both the culture of pluses and the universal mechanic in the previous post, so it's time to get onto something more controversial. 3.old aims to ...more »

3.old: Getting rid of the unified mechanic

June 30th, 2009 at 8:56 am » Comments (4)

As I stated in my previous post, one of the main design goals of 3.old was to get rid of the unified mechanic, the d20+modifiers vs. DC mechanic that insidiously ...more »

3.old and the games within the games

June 29th, 2009 at 12:46 pm » Comments (12)

Delta has a great post about Games Within Games in which he talks about the advantages of using subsystems instead of a universal mechanic in roleplaying games. I have a ...more »
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