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Review: Spire of Iron and Crystal - A Tournament Module for Swords and Wizardry
August 3rd, 2009 at 1:23 pm » Comments (0)
I received a copy of this module from Matt Finch, its author and the creator of Swords & Wizardry. Swords & Wizardry is a retro-clone OGL game meant to emulate ...more »3.old Spell Lists
July 23rd, 2009 at 5:04 pm » Comments (0)
Here are the spell lists for the classes in 3.old. We've brought back reversible spells, which increases the versatility of spellcasters somewhat, and removed a lot of the 3.x baggage. ...more »3.old Feats
July 19th, 2009 at 9:20 pm » Comments (0)
Characters in 3.old acquire a new feat at 2nd, 4th, and 6th levels, a little faster than standard D&D. The feats available in 3.old are taken from the 3.5 PHB, with ...more »3.old Skills
July 9th, 2009 at 12:43 pm » Comments (8)
Ok folks, here's where we get a little wiggidy, so bear with me. Remember, the goal of this project is to create a hybrid between 3.x and old school feel ...more »3.old Classes
July 8th, 2009 at 1:53 pm » Comments (4)
UPDATE: I left out the cleric's turn undead, don't worry it's still there. I'm getting pressure to finish this ruleset so it can be laid out in pdf and HTML format ...more »3.old Races
July 8th, 2009 at 12:09 pm » Comments (0)
UPDATE: I left out the human's bonus feat. Some people have complained that my 3.old posts are too filled with design notes that sound like One True Way arguments. Since when ...more »3.old: Ability Scores
July 2nd, 2009 at 2:57 am » Comments (4)
Here I begin a "chapter by chapter" breakdown of the rule changes in 3.old. First up, ability scores. As I've mentioned before, I think the linear bonus curve of the d20 ...more »3.old: Weapon Damage
June 30th, 2009 at 11:42 pm » Comments (1)
Blimey, it looks like I covered both the culture of pluses and the universal mechanic in the previous post, so it's time to get onto something more controversial. 3.old aims to ...more »3.old: Getting rid of the unified mechanic
June 30th, 2009 at 8:56 am » Comments (4)
As I stated in my previous post, one of the main design goals of 3.old was to get rid of the unified mechanic, the d20+modifiers vs. DC mechanic that insidiously ...more »3.old and the games within the games
June 29th, 2009 at 12:46 pm » Comments (12)
Delta has a great post about Games Within Games in which he talks about the advantages of using subsystems instead of a universal mechanic in roleplaying games. I have a ...more »
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