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Monthly Archives: June 2009
3.old: Weapon Damage
June 30th, 2009 at 11:42 pm » Comments (1)
Blimey, it looks like I covered both the culture of pluses and the universal mechanic in the previous post, so it's time to get onto something more controversial. 3.old aims to ...more »3.old: Getting rid of the unified mechanic
June 30th, 2009 at 8:56 am » Comments (4)
As I stated in my previous post, one of the main design goals of 3.old was to get rid of the unified mechanic, the d20+modifiers vs. DC mechanic that insidiously ...more »3.old and the games within the games
June 29th, 2009 at 12:46 pm » Comments (12)
Delta has a great post about Games Within Games in which he talks about the advantages of using subsystems instead of a universal mechanic in roleplaying games. I have a ...more »3.x Made Simple: New Dungeons & Dragons rules
June 29th, 2009 at 11:20 am » Comments (0)
As I mentioned on Twitter yesterday, Mrs. Droid and I have created a new way to play 3.x D&D. The genesis of this particular project was my desire to play ...more »Very old Dungeons & Dragons commercial
June 28th, 2009 at 9:06 pm » Comments (1)
Wow, this is really fun to watch. After you've watched it once, make sure to read the comment by Josh...it will make you want to watch it again! http://www.retrojunk.com/details_commercial/61/ more »Chgowiz’s “What brought you to Old School” Poll
June 13th, 2009 at 11:04 am » Comments (5)
In a reply to my previous post, Chgowiz invited me to clone (ha!) a poll he's running at his blog and several other websites. I figured I'd take him up ...more »My Encounter with Old School Tribalism
June 10th, 2009 at 11:54 pm » Comments (27)
I was recently pointed to a discussion at Knights & Knaves about one of my posts. (Links are at the end, to avoid HTML'ing the RPG Bloggers feed). Man, the ...more »Read this post to double your speed
June 7th, 2009 at 7:13 pm » Comments (3)
What would happen if you doubled the combat speed of all PC's in a 3.x game? I'm sitting here imagining two changes to combat rules in 3.x. First, base PC speed ...more »Free Ravenloft Novel at Wizards.com
June 5th, 2009 at 1:05 am » Comments (0)
Ari Marmell, one of The Gamer Dome's favorite RPG designers and authors, wrote a Ravenloft novel that wasn't published before the line was killed. Wizards released the novel in serial ...more »The +1 Road to Happiness in RPGs
June 1st, 2009 at 11:04 am » Comments (5)
Brenda Braithwaite had an excellent post at her blog a couple of days ago about incremental rewards in games. (If you're interested in practical game design, you should be following ...more »
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