Characters in 3.old acquire a new feat at 2nd, 4th, and 6th levels, a little faster than standard D&D.
The feats available in 3.old are taken from the 3.5 PHB, with the following exceptions (I know this isn’t a great presentation, but it’s a blog entry…the feats will be laid out as usual in the PDF).
Remove the Following Feats
- Skill-related feats (+2/+2, Focus, etc.)
- Armor and Weapon Proficiency Feats
- Item Creation Feats (except Scribe Scroll)
- Metamagic Feats
- Augment Summoning
- Combat Casting
- Combat Reflexes
- Endurance/Diehard
- Eschew Materials
- Extra Turning
- Improved Critical/Disarm/Trip/Feint/Unarmed Strike/Grapple/Turning/Counterspell
- Improved Precise Shot/Bull Rush/Overrun/Sunder/Shield Bash
- Leadership
- Mobility
- Quickdraw
- Natural Spell
- Rapid Reload
- Spell Focus/Penetration
- Stunning Fist/Deflect Arrows/Snatch Arrows
- Track
- Two Weapon Fighting/Two-Weapon Defense/Improved versions
- Weapon Finesse
- Weapon Focus/Specialization
- Whirlwind Attack
Change the Following Feats
Blindfight: Remove penalty for attacking in darkness.
Whirlwind Attack: Ftr 6; Attack all enemies in range for half damage.
Dodge: +1 AC.
Spring Attack: Ftr 4; Dodge; Can move twice and attack on your turn, in any order.
Improved Initiative: +4 to initiative rolls, and reroll initiative at the beginning of any round if you choose.
Great Fortitude/Lightning Reflexes/Iron Will: Save as if you were one line lower on the chart.
Cleave: Attack two creatures in range for half damage each.
Great Cleave: Ftr 6; Attack all enemies in range for half damage.
Shot on the Run: Ftr 4.
Manyshot: Ftr 6.
Most of these changes are because of changes to the skill system, simplified (more narrative) combat, and the avoidance of the culture of pluses.