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July 19th, 2009 at 9:20 pm

3.old Feats

Characters in 3.old acquire a new feat at 2nd, 4th, and 6th levels, a little faster than standard D&D.

The feats available in 3.old are taken from the 3.5 PHB, with the following exceptions (I know this isn’t a great presentation, but it’s a blog entry…the feats will be laid out as usual in the PDF).

Remove the Following Feats

  • Skill-related feats (+2/+2, Focus, etc.)
  • Armor and Weapon Proficiency Feats
  • Item Creation Feats (except Scribe Scroll)
  • Metamagic Feats
  • Augment Summoning
  • Combat Casting
  • Combat Reflexes
  • Endurance/Diehard
  • Eschew Materials
  • Extra Turning
  • Improved Critical/Disarm/Trip/Feint/Unarmed Strike/Grapple/Turning/Counterspell
  • Improved Precise Shot/Bull Rush/Overrun/Sunder/Shield Bash
  • Leadership
  • Mobility
  • Quickdraw
  • Natural Spell
  • Rapid Reload
  • Spell Focus/Penetration
  • Stunning Fist/Deflect Arrows/Snatch Arrows
  • Track
  • Two Weapon Fighting/Two-Weapon Defense/Improved versions
  • Weapon Finesse
  • Weapon Focus/Specialization
  • Whirlwind Attack

Change the Following Feats

Blindfight: Remove penalty for attacking in darkness.

Whirlwind Attack: Ftr 6; Attack all enemies in range for half damage.

Dodge: +1 AC.

Spring Attack: Ftr 4; Dodge; Can move twice and attack on your turn, in any order.

Improved Initiative: +4 to initiative rolls, and reroll initiative at the beginning of any round if you choose.

Great Fortitude/Lightning Reflexes/Iron Will: Save as if you were one line lower on the chart.

Cleave: Attack two creatures in range for half damage each.

Great Cleave: Ftr 6; Attack all enemies in range for half damage.

Shot on the Run: Ftr 4.

Manyshot: Ftr 6.

Most of these changes are because of changes to the skill system, simplified (more narrative) combat, and the avoidance of the culture of pluses.

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