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	<title>Comments on: D&#038;D Adventure Hooks</title>
	<atom:link href="http://thegamerdome.com/dd-adventure-hooks/feed/" rel="self" type="application/rss+xml" />
	<link>http://thegamerdome.com/dd-adventure-hooks/</link>
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	<pubDate>Wed, 07 Jan 2009 04:54:40 +0000</pubDate>
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		<title>By: ben robbins</title>
		<link>http://thegamerdome.com/dd-adventure-hooks/#comment-274</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Mon, 07 Jul 2008 13:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://thegamerdome.com/dd-adventure-hooks/#comment-274</guid>
		<description>You can also take it a step farther (well, several steps farther):

&lt;a href="http://simoncarryer.googlepages.com/sayyesorfacethedungeon" rel="nofollow"&gt;Say Yes or Face the Dungeon&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>You can also take it a step farther (well, several steps farther):</p>
<p><a href="http://simoncarryer.googlepages.com/sayyesorfacethedungeon" rel="nofollow">Say Yes or Face the Dungeon</a></p>
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		<title>By: Propagandroid</title>
		<link>http://thegamerdome.com/dd-adventure-hooks/#comment-271</link>
		<dc:creator>Propagandroid</dc:creator>
		<pubDate>Fri, 04 Jul 2008 14:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://thegamerdome.com/dd-adventure-hooks/#comment-271</guid>
		<description>Yeah, your way works just as well, it all depends on how much your group likes to explore town and gather rumors and such. When you present a few hooks in the midst of roleplaying, I think it makes the world come alive a bit.</description>
		<content:encoded><![CDATA[<p>Yeah, your way works just as well, it all depends on how much your group likes to explore town and gather rumors and such. When you present a few hooks in the midst of roleplaying, I think it makes the world come alive a bit.</p>
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		<title>By: Oddysey</title>
		<link>http://thegamerdome.com/dd-adventure-hooks/#comment-270</link>
		<dc:creator>Oddysey</dc:creator>
		<pubDate>Fri, 04 Jul 2008 14:16:13 +0000</pubDate>
		<guid isPermaLink="false">http://thegamerdome.com/dd-adventure-hooks/#comment-270</guid>
		<description>I presented the three (without mentioning the varying XP rewards) and let them pick, and then worked it into their backstory. That let me explain why they're adventuring together (they all have the same mentor, or have heard of and want to meet him for whatever reason) and work some shared detail into their backstories. But I like your idea too, I'll probably try something like that in an adventure of my own. (Or if I run KotS again.)</description>
		<content:encoded><![CDATA[<p>I presented the three (without mentioning the varying XP rewards) and let them pick, and then worked it into their backstory. That let me explain why they&#8217;re adventuring together (they all have the same mentor, or have heard of and want to meet him for whatever reason) and work some shared detail into their backstories. But I like your idea too, I&#8217;ll probably try something like that in an adventure of my own. (Or if I run KotS again.)</p>
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		<title>By: Propagandroid</title>
		<link>http://thegamerdome.com/dd-adventure-hooks/#comment-269</link>
		<dc:creator>Propagandroid</dc:creator>
		<pubDate>Fri, 04 Jul 2008 14:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://thegamerdome.com/dd-adventure-hooks/#comment-269</guid>
		<description>Cool idea, r-kelleg! I think my group would probably enjoy something similar to that, I might throw in a fourth possible hook along those lines.</description>
		<content:encoded><![CDATA[<p>Cool idea, r-kelleg! I think my group would probably enjoy something similar to that, I might throw in a fourth possible hook along those lines.</p>
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		<title>By: r-kelleg</title>
		<link>http://thegamerdome.com/dd-adventure-hooks/#comment-268</link>
		<dc:creator>r-kelleg</dc:creator>
		<pubDate>Fri, 04 Jul 2008 09:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://thegamerdome.com/dd-adventure-hooks/#comment-268</guid>
		<description>That's completely right. This is most of the time the way I choose/ Let the players decide where to go and what to do. Of course, on the other side, you need to be as good as possible in improvisation. But this is another story.

BTW, I'm also running KotS with a new group of players who wanted to try the 4th edition ASAP. In order to jump as fast as possible in action, I recruit the character in the "special op" company of the king army. Fast and easy.</description>
		<content:encoded><![CDATA[<p>That&#8217;s completely right. This is most of the time the way I choose/ Let the players decide where to go and what to do. Of course, on the other side, you need to be as good as possible in improvisation. But this is another story.</p>
<p>BTW, I&#8217;m also running KotS with a new group of players who wanted to try the 4th edition ASAP. In order to jump as fast as possible in action, I recruit the character in the &#8220;special op&#8221; company of the king army. Fast and easy.</p>
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