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Rethinking D&D 3rd Edition

» by Propagandroid June 26th, 2008 at 11:28 pm » Comments (0)

One thing I’ve really enjoyed about the launch of 4th edition Dungeons & Dragons has been the resurgence in talk about game design across the community. Mike Mearls, Lead Developer on the new edition of D&D, is talking about opening up a website for open design (sound familiar? ;) ), EN World, RPG.net, and Gleemax are all abuzz with talk of the new game. It’s even fired up fans of older editions to justify their continued existence.

On the Gamer Dome Wiki, work is being done to take the good parts of 4e and translate them into the language of 3e. Just earlier today, Brainygrrl Gamer posted a passel of cleric feats that emulate the 4e cleric’s power to heal in the midst of combat. No longer does the cleric have to choose between fighting, casting, and healing…now he can combine them to some extent.

Here’s her feat chain…feel free to make comments on it here, or to join up over at the Wiki and help development along at the source!

Conviction Feats for Clerics & Paladins

A character who takes conviction feats is able to convey his religious fervor to nearby allies through the passion in his voice. Whenever the character casts a divine spell of at least 1st level, allies within 5 feet who can hear him gain the listed benefit.

Religious Conviction [General]

Prerequisite: The ability to channel divine energy, Charisma 13+.
Benefit: Your prayer has the side-effect of providing +1 divine bonus to attack rolls for one round. Your allies may only gain the benefit of one Conviction feat per round.
Normal: Your spells only have their listed effect.

Healing Conviction [General]

Prerequisite: Religious Conviction.
Benefit: Your prayer has the side-effect of healing 1d4 hit points. Your allies may only gain the benefit of one Conviction feat per round.
Normal: Your spells only have their listed effect.

Inspiring Conviction [General]

Prerequisite: Religious Conviction.
Benefit: Your prayer has the side-effect of providing +2 divine bonus to all saves for one round. Your allies may only gain the benefit of one Conviction feat per round.
Normal: Your spells only have their listed effect.

Warding Conviction [General]

Prerequisite: Religious Conviction.
Benefit: Your prayer has the side-effect of providing +1 divine bonus to Armor Class for one round. Your allies may only gain the benefit of one Conviction feat per round.
Normal: Your spells only have their listed effect.

Greater Conviction [General]

Prerequisite: Religious Conviction.
Benefit: All allies within 10 feet can now gain the benefit of your Conviction feats.
Normal: Conviction feats only work on allies within 5 feet.




A Woman’s Defense of Jonathan Tweet

» by Brainygrrl Gamer May 12th, 2008 at 7:59 pm » Comments (0)

Anyone who is interested in D&D, the subject of women in gaming or roleplaying games in general can’t help but have run across the storm of controversy surrounding Jonathan Tweet’s recent comments.

Well, I’m all of those things, and I have an opinion about everything, which is why Propagandroid invited me to be a guest blogger here at The Gamer Dome. Before I continue, I’ll say a few brief words about myself. Most importantly for this venue, I’m a gamer. Not a “girl gamer” by the way. A gamer. I love D&D as a player and DM. I love Euro board games. I love computer games. I love Rock Band. I’m also an educated professional woman, a dog owner and the wife of a really wonderful man. And did I mention that I’m opinionated?



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