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3.old: Ability Scores
July 2nd, 2009 at 2:57 am » Comments (4)
Here I begin a "chapter by chapter" breakdown of the rule changes in 3.old. First up, ability scores. As I've mentioned before, I think the linear bonus curve of the d20 ...more »3.old: Weapon Damage
June 30th, 2009 at 11:42 pm » Comments (1)
Blimey, it looks like I covered both the culture of pluses and the universal mechanic in the previous post, so it's time to get onto something more controversial. 3.old aims to ...more »3.old: Getting rid of the unified mechanic
June 30th, 2009 at 8:56 am » Comments (4)
As I stated in my previous post, one of the main design goals of 3.old was to get rid of the unified mechanic, the d20+modifiers vs. DC mechanic that insidiously ...more »3.old and the games within the games
June 29th, 2009 at 12:46 pm » Comments (11)
Delta has a great post about Games Within Games in which he talks about the advantages of using subsystems instead of a universal mechanic in roleplaying games. I have a ...more »3.x Made Simple: New Dungeons & Dragons rules
June 29th, 2009 at 11:20 am » Comments (0)
As I mentioned on Twitter yesterday, Mrs. Droid and I have created a new way to play 3.x D&D. The genesis of this particular project was my desire to play ...more »Chgowiz’s “What brought you to Old School” Poll
June 13th, 2009 at 11:04 am » Comments (4)
In a reply to my previous post, Chgowiz invited me to clone (ha!) a poll he's running at his blog and several other websites. I figured I'd take him up ...more »My Encounter with Old School Tribalism
June 10th, 2009 at 11:54 pm » Comments (25)
I was recently pointed to a discussion at Knights & Knaves about one of my posts. (Links are at the end, to avoid HTML'ing the RPG Bloggers feed). Man, the ...more »Read this post to double your speed
June 7th, 2009 at 7:13 pm » Comments (3)
What would happen if you doubled the combat speed of all PC's in a 3.x game? I'm sitting here imagining two changes to combat rules in 3.x. First, base PC speed ...more »The +1 Road to Happiness in RPGs
June 1st, 2009 at 11:04 am » Comments (5)
Brenda Braithwaite had an excellent post at her blog a couple of days ago about incremental rewards in games. (If you're interested in practical game design, you should be following ...more »The 4e Sphinx: WotC’s gift to armchair theorists
May 31st, 2009 at 7:29 pm » Comments (18)
In yesterday's post I talked a little bit about how difficult it's been for people to pin down how 4e feels different from previous editions. There are obvious mechanical things, ...more »
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Recent Posts
- 3.old: Ability Scores
- 3.old: Weapon Damage
- 3.old: Getting rid of the unified mechanic
- 3.old and the games within the games
- 3.x Made Simple: New Dungeons & Dragons rules
- Very old Dungeons & Dragons commercial
- Chgowiz’s “What brought you to Old School” Poll
- My Encounter with Old School Tribalism
- Read this post to double your speed
- Free Ravenloft Novel at Wizards.com
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