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Category Page for: roleplaying

3.old: Ability Scores

July 2nd, 2009 at 2:57 am » Comments (4)

Here I begin a "chapter by chapter" breakdown of the rule changes in 3.old. First up, ability scores. As I've mentioned before, I think the linear bonus curve of the d20 ...more »

3.old: Weapon Damage

June 30th, 2009 at 11:42 pm » Comments (1)

Blimey, it looks like I covered both the culture of pluses and the universal mechanic in the previous post, so it's time to get onto something more controversial. 3.old aims to ...more »

3.old: Getting rid of the unified mechanic

June 30th, 2009 at 8:56 am » Comments (4)

As I stated in my previous post, one of the main design goals of 3.old was to get rid of the unified mechanic, the d20+modifiers vs. DC mechanic that insidiously ...more »

3.old and the games within the games

June 29th, 2009 at 12:46 pm » Comments (11)

Delta has a great post about Games Within Games in which he talks about the advantages of using subsystems instead of a universal mechanic in roleplaying games. I have a ...more »

3.x Made Simple: New Dungeons & Dragons rules

June 29th, 2009 at 11:20 am » Comments (0)

As I mentioned on Twitter yesterday, Mrs. Droid and I have created a new way to play 3.x D&D. The genesis of this particular project was my desire to play ...more »

Chgowiz’s “What brought you to Old School” Poll

June 13th, 2009 at 11:04 am » Comments (4)

In a reply to my previous post, Chgowiz invited me to clone (ha!) a poll he's running at his blog and several other websites. I figured I'd take him up ...more »

My Encounter with Old School Tribalism

June 10th, 2009 at 11:54 pm » Comments (25)

I was recently pointed to a discussion at Knights & Knaves about one of my posts. (Links are at the end, to avoid HTML'ing the RPG Bloggers feed). Man, the ...more »

Read this post to double your speed

June 7th, 2009 at 7:13 pm » Comments (3)

What would happen if you doubled the combat speed of all PC's in a 3.x game? I'm sitting here imagining two changes to combat rules in 3.x. First, base PC speed ...more »

The +1 Road to Happiness in RPGs

June 1st, 2009 at 11:04 am » Comments (5)

Brenda Braithwaite had an excellent post at her blog a couple of days ago about incremental rewards in games. (If you're interested in practical game design, you should be following ...more »

The 4e Sphinx: WotC’s gift to armchair theorists

May 31st, 2009 at 7:29 pm » Comments (18)

In yesterday's post I talked a little bit about how difficult it's been for people to pin down how 4e feels different from previous editions. There are obvious mechanical things, ...more »
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