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June 5th, 2008 at 1:44 pm

Mapping Shadowfell: Part One

Since I didn’t pick up Keep on the Shadowfell right away, intending to use it as a campaign starter once my books arrive and we’re ready to try 4e, I have some time to prepare for the game. One way I’m doing so is by linking my new hobby of terrain building with the module, so I’ve set out to recreate the battlemaps used in the module as 3D terrain. This is the first in a series of posts in which I’ll chronicle both the ins and outs of learning how to make terrain as well as my 3D models of Shadowfell’s encounter locations.

In the Beginning, There Was a Terrain Noob
It took about a week and $500 to get all the stuff I conceived of needing to get started building terrain. Luckily Mrs. Prop is an artist and so she knows about equipment and techniques, and is passing along her knowledge (as well as building her own terrain). She’s also been perusing some forums and getting books on model terrain building to help out. As usual, she’s the brains of the operation.

The first map I found out about also happens to be the first map used in the module, which is convenient so that I don’t have to have everything finished by the time we start playing. It is called King’s Road, and looks like this.

King's Road map

The first thing to do was build a workshop out in my garage and assemble the pieces necessary to build the map. I didn’t take a photograph of my workshop, but here’s my first step.

I cut a piece of foam to the exact dimensions of the map, minus the grid markers. Then I precisely measured and drew outlines for all of the elements of the map. (Alert! Noob mistake! How was I going to use those outlines once I’d painted a base coat on the thing? Of course, maybe painting the base coat so early in the process was the real mistake.)

King's Road map

I wondered how I was going to mark the road…I sorta wanted to do something other than just put down dirt flocking. Mrs. Prop suggested we use some 1/2 foam core to raise the road a bit, because I’d wanted it raised. I thought this was a good idea, so I cut out a model.

King's Road map

It looked silly just sitting on the map, though, so we rolled up some modeling clay, strung it along the sides of the road, then flattened it. I think we used too much clay, but live and learn. The road extends out an extra inch in all directions which squeezes the rest of the map a bit. I’m just going to build on top of it.

King's Road map

Next time in Mapping Shadowfell: Part Two, I’ll talk about making and painting the various board elements, and the road. Until then, if you have any terrain-making tips, feel free to share them!

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5
  • subbob
    8:37 am on June 22nd, 2008 1

    Thanks for sharing your lessons learned on this project.

    I am just starting to explore the possibilities of 3D terrain development. One suggestion I’d make on this project, try to make it modular so that you can get re-use benefits from it.

    For example, when it comes to the forest elements, do not anchor them to the board. Make them on separate stands so that you can rearrange items.

    While this map looks interesting, I think you may get limited use out of it if there’s only this one configuration.

  • Propagandroid
    12:13 am on June 23rd, 2008 2

    Thanks for the suggestions! I’ve completed the map, and I’m actually going to post the second part of the project as my blog tomorrow (Monday).

    I came to the same conclusion you did, nothing is anchored to the base except the road. :)

    –Prop

  • Keep on the Shadowfell recap
    11:21 am on August 5th, 2008 3

    [...] Part One Part Two Part Three Part Four Part Five - [...]

  • Mapping Shadowfell: Part Two
    11:24 am on August 5th, 2008 4

    [...] the first update in my series on creating 3D terrain for Keep on the Shadowfell, I talked about getting supplies and learning how to use the foam-cutting tools and materials. I [...]

  • Mapping Keep on the Shadowfell: Part Three
    11:30 am on August 5th, 2008 5

    [...] Parts One and Two I explored the mapping of the King’s Road. Now it’s time to move on to the next [...]

 

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